glu:look-at

(glu:look-at opengl eye-x eye-y eye-z centre-x centre-y centre-z up-x up-y up-z)


Description:

multiply the current matrix by a viewing transformation


Arguments:

          eye-z -- z of view point

       centre-y -- y of centre point

       centre-x -- x of centre point

           up-y -- y of up point

         opengl -- opengl instance

       centre-z -- z of centre point

           up-z -- z of up point

          eye-x -- x of view point

          eye-y -- y of view point

           up-x -- x of up point


Returns: boolean


Related:  


Examples:



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