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;;

;;  DRAWS A STRING OVER AN IMAGE

;;

;;  Download a medium sized quicktime trailer from apple

;;  Load it into quicktime-pro and export it in a non-IFrame

;;  format (gfx:get-movie-frame does not support iframes).

;;  I would suggest using jpeg photo.

;;

;;  This example show a few possabilities.

;;  1. A move frame can be be distorted (useing set-image-size)

;;  2. Text can be drawn to a canvas (using draw-text)

;;  3. Compositing of text and images can be done (using gfx:text2image)

;;

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(define canvas (gfx:make-canvas 600 600))


; change the path to the movie file to suit your computer

(define movie (gfx:load-movie "/tmp/myfilm.mov"))

(define mlgth (- (gfx:get-movie-duration movie) 1.0))

(define frame-length (* *second* 0.1))

(define font-style (gfx:make-text-style "Times-Roman" 120.0 (list 1.0 1.0 1.0 0.25)))


;; Note: often an image from get-movie-frame will be 24bit (i.e. no alpha channel)

;; if you want to use text2image image2image or path2image you will need a 32bit

;; image (i.e. one with an alpha channel)

;;

;; Therefore in this example we create a blank image (which will always be 32bit)

;; and draw image into the new blank image

(define loop

   (lambda (time mtime)

      (let ((image (gfx:get-movie-frame movie mtime))

            (new (gfx:make-image 600 600)))

         (gfx:image2image image new 1 '(0 0 600 600))

         (gfx:text2image (number->string mtime) new font-style '(10 0))

         (gfx:draw-image time canvas new 1.0)

         (set! time (+ time frame-length))

         (if (< mtime mlgth)

             (callback (- time 4000) 'loop time (+ mtime 0.1))))))


(loop (now) 0.0)


; the loop will stop when the end of the movie is reached